Computer players can increasingly earn good money with their skills and sponsorships in organized multiplayer tournaments
The booming growth industry of computer games is beginning to pay off for teenage masters of network games.The American Cyberathlete Professional League (CPI) and its international affiliates organize tournaments in which young players demonstrate their skills in virtual duels and win hefty prizes. There are already agents who manage particularly good players and use sponsorship contracts to ensure that their proteges earn up to six-figure annual incomes.The players should be put on an equal footing with renowned sports athletes
Concerned parents can breathe a sigh of relief: the offspring, who spends his days between school and bedtime playing baller games in front of the PC, is not necessarily a penniless brute on the way to social exclusion. Maybe he can even become rich with his passion – if he is good enough. Since June 1997, there has been an organization in the USA called "Cyberathlete Professional League", which is based in Dallas and organizes tournaments for computer gamers with ever-increasing prize money. It also organizes software and hardware exhibitions. The CPI foundation was a reaction to the worldwide triumph of online games, which had begun in 1996 with the release of the famous first-person shooter Quake by ID Software – accompanied by the accelerated expansion of the Internet. The game, which was indexed in Germany, not only set new standards graphically, but was also designed for the first time for the so-called multiplayer mode. Besides killing monsters in the traditional lonely game, the game "Single Player"-mode, you could now beat the crap out of each other in a virtual environment, either on a local network or connected to other players via a web server.